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Heroes generals weapons
Heroes generals weapons








This of course asks some significant questions. The idea being that you can't spend your way to winning, but rather specialisation.

Heroes generals weapons upgrade#

Heroes too will be able to upgrade weapons and the like, but this is to be balanced in a rock/paper/scissors fashion, where improvements in one direction will cause weaknesses in others. A General who gets extras will be better for Heroes to serve under, giving those shooter players a better game. If you spend money on enhancements, they'll be things that improve the game for others playing with you, rather than just a stat boost for yourself. But here's the really awesome thing - developers Reto-Moto are describing H&G as a "social F2P", with an emphasis on aiding others rather than yourself. Of course, being free-to-play, there will be incentives to purchase upgrades too. And Generals will be able to team up with their counterparts in the same war, working together to launch large attacks on the enemy. Generals will also be able to upgrade their abilities via play, with the aim to become favoured by players.

heroes generals weapons

(It's at this point, where soldiers have to buy their own weapons, that the complete disregard for historical simulation becomes most clear.) Thus as a General, you're constantly generating multiplayer matches for the rest of the players.Īs a player you'll be restricted to playing as one side for the entirety of the war, but persistence means you'll be able to significantly upgrade your soldiers via in-game credits, letting you buy new weapons and improvements.

heroes generals weapons

15 spawn tickets for the battle, which for the Heroes act as lives. With a tank, for instance, you'll need two-man crews, with a total of three tanks available at once, each able to spawn five times. But perhaps you need tanks for this particular battle - so you need to send tank units from another captured territory across on your RTS map, which once arrived will open up spawn slots for those too. For instance, a fight may have 75 spawn tickets for soldiers, totalling the number of times an infantryman can enter the battle, with lower numbers limiting how many can play at any one time. Do you want to be a rifleman, fighter pilot, infantry, tank driver? Or do you want to be a General? Or both? As a General, you'll first have to purchase an assault team, then you'll be assigning the rest of the players into the battles, with limited numbers of slots available. At that point you can then choose to specialise. The first time you play, you play the shooter, until a battle is over. It's fairly familiar territory for multiplayer shooters, but writ enormous.Ī new player will begin the game in battle. Along the way they've got the vast stretches of Europe to cover, as each side attempts to dominate and advance the battle lines. One teams starts in London, the other in Berlin, and then in a history-ignoring fashion they race to reach the other's capital and take it over. The Generals will be far fewer in number, sitting in tents high above the battle, issuing orders via an RTS map, with other humans as their units. Played via a plugin through your browser, most the people playing it will be taking part in an epic first-person shooter that will last for weeks or months, over dozens and dozens of cities. Allies, and it's going to take months to win.

heroes generals weapons

But having seen how Heroes & Generals plays, it's one that just might work. First-person shooter meets strategy is a confusing concept.








Heroes generals weapons